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The Walking City

Student Project - Solo Developer - 1 Month

 

 

 

 

 

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Case Study

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Moving Parts

The mechanic I decided to implement was that of Moving Parts. To simulate an ancient temple that was once able to walk, I scripted and implemented Buttons that would either move or rotate different groups of objects.

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Some rooms rotate themselves almost entirely, while others move just specific objects. The mechanic proved to be an effective Puzzle mechanic, and throughout the level I present the mechanic in 5 different ways, using it for varied purposes and with increasing difficulty.

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Project Gallery

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SUMMARY

"The Walking City" was designed and developed for my Level Design 2 class at Full Sail University. The task handed to students was to design a level with a unique level mechanic for an "Adventure" game template, that included a character that was able to walk, jump and climb on specific ledges. 

My Work

  • Designed, prototyped, and implemented Rotating Buttons, Moving Buttons, and Torches mechanics.

  • Prototyped and Created a level to showcase mechanics in 5 action blocks, iterating on the level after feedback from playtesting sessions.

  • Designed puzzles and interactions for each action block, using the IPM model for the level Design and Flow.

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